hasGlyph
open fun hasGlyph(@NonNull paint: @NonNull Paint, @NonNull string: @NonNull String): Boolean(source)
Determine whether the typeface set on the paint has a glyph supporting the string in a backwards compatible way.
Return
true if the typeface set on the given paint has a glyph for the string
Parameters
paint
the paint instance to check
string
the string to test whether there is glyph support