onPull

open fun onPull(deltaDistance: Float)(source)

A view should call this when content is pulled away from an edge by the user. This will update the state of the current visual effect and its associated animation. The host view should always invalidate after this and draw the results accordingly.

Views using EdgeEffect should favor onPull when the displacement of the pull point is known.

Parameters

deltaDistance

Change in distance since the last call. Values may be 0 (no change) to 1.f (full length of the view) or negative values to express change back toward the edge reached to initiate the effect.


open fun onPull(deltaDistance: Float, displacement: Float)(source)

A view should call this when content is pulled away from an edge by the user. This will update the state of the current visual effect and its associated animation. The host view should always invalidate after this and draw the results accordingly.

Parameters

deltaDistance

Change in distance since the last call. Values may be 0 (no change) to 1.f (full length of the view) or negative values to express change back toward the edge reached to initiate the effect.

displacement

The displacement from the starting side of the effect of the point initiating the pull. In the case of touch this is the finger position. Values may be from 0-1.