quadToPoint

open fun quadToPoint(controlX: Float, controlY: Float, toX: Float, toY: Float)

Add a quad to the ShapePath.

Note: This operation will not draw compatibility shadows. This means no shadow will be drawn on API <21 and a shadow will only be drawn on API <29 if the final path is convex.

Parameters

controlX

the control point x of the arc.

controlY

the control point y of the arc.

toX

the end x of the arc.

toY

the end y of the arc.